Unbound Visual+

A modification of Complementary Unbound, featuring added effects and visuals distinct from the original, along with more vibrant color saturation.

Unbound Visual+ is a modified version of Complementary Unbound, with additional effects and visuals that differ from the original shaders, plus improved saturation. We have no problems or cons against shaders—we only modify other users' shaders. If you experience any issues, please contact us.

How to Get It

This shader is distributed via Modrinth. You will need Iris installed on your Minecraft profile before loading the shader pack.

Download Shader File

The shader .zip file ready to be placed directly into your shaderpacks folder. Best if you already have Iris installed.

Go to Download Page

Don't Have Iris Yet?

Iris is a required shader loader that must be installed first, running on top of Fabric.

Install Iris First

Choose a Profile for Your Device

If you experience lag, change the profile to Low. If it's still heavy, try Standard. If your PC can handle it, max it to Ultra for stunning visuals—which we call Visual+. We also added a new profile called Cinematic, specifically designed for players who appreciate natural scenery and beauty.

Profile God Rays & Fog Reflections (SSR) Player Self-Reflection Best Suited For
LowYesLimitedDisabledPCs with limited GPUs
StandardYesYesYesEveryday use
UltraFullFullYesPrimary recommendation
CinematicMaximumMaximumYesScenic views & recording

What's Different from Complementary Unbound

  • God Rays and Volumetric LightingBuilt-in and enabled by default; no manual setup required.
  • Updated and Optimized PBRRuns smoother with resource packs like Patrick's PBR.
  • Modified SSR TechniquesWater and metal surface reflections improved with several additions.
  • Player Self-ReflectionSSBO/SSR/WSR techniques (activated in Standard/Ultra/Cinematic profiles).
  • More Natural and Thicker FogFollows terrain contours naturally.
  • Enhanced Colored LightingImproved colored lighting from lava, nether portals, and other light sources.
  • GTAO ImplementationGround Truth Ambient Occlusion for more accurate, physically-based contact shadows and depth.
  • RTAO Implementation PTRay Traced Ambient Occlusion for precise, physically simulated occlusion in the Path Tracing variant.

Two Versions Available

Unbound Visual+ comes in two variants—both part of the same project. Choose the version that suits your needs and hardware capabilities. View full versions & changelog →

Unbound Visual+ Standard

The original modification with enhanced visuals, improved saturation, and performance-optimized features.

  • Enhanced god rays and volumetric lighting
  • Optimized PBR support
  • Modified SSR techniques
  • Player self-reflection (Standard/Ultra/Cinematic)
  • Natural fog effects
  • Enhanced colored lighting
  • GTAO Implementation

Unbound Visual+ PT Path Tracing

Advanced path tracing version with global illumination and realistic light simulation for high-end systems.

  • Monte Carlo Global Illumination
  • SSGI (Screen-Space Global Illumination)
  • Standard Film ACES Filter
  • New GI Intensity Setting
  • TAA for Rendering Polish
  • Irradiance Caching & Photon Maps
  • Screen Space Radiance Cache
  • Colored Lighting
  • GTAO Implementation
  • RTAO (Ray Traced Ambient Occlusion)
Advisory: The self-reflection technique for reflection blocks is not yet fully perfected. Issues such as light leakage, data loss, and rendering problems persist. We are continuously working on improvements.

Screenshots

Captured directly in-game, using Ultra and Cinematic profiles, without any extra filters.

Screenshot 1 Screenshot 2 Screenshot 3 Screenshot 4 Screenshot 5 Screenshot 6

Requirements

  • Iris — installed for your chosen shader version and Minecraft version.
  • Fabric (Original) — required for Iris to run.
  • Optimization Mods (Optional) — recommended for RAM and GPU optimization.
  • OpenGL 4.3 — required. Do not use older OpenGL versions as shaders will crash with certain Global Illumination and vertex techniques.
Minecraft 1.21.x1.20.xIrisOptiFineOpenGL 4.3+

Media Partners

Media Kontribusi — Creators and media figures providing full support for this shader pack.

Meongkucing
MK
Meongkucing
NovaMotion
NM
ミ★𝙉𝙤𝙫𝙖𝙈𝙤𝙩𝙞𝙤𝙣★彡
Lyen 144p
L1
Lyen 144p
Lazvenn_5fps
L5
Lazvenn_5fps
ExelxBoris
EB
ExelxBoris
Flume!
FL
Flume!
Mauplays_MC
MP
Mauplays_MC
MarBleGrow
MB
MarBleGrow
LightningSZ14
LS
LightningSZ14
JustDIAMONDS
JD
JustDIAMONDS
Nooes Craft
NC
Nooes Craft
MZHyperGaming09
MZ
MZHyperGaming09
Maksik_gamer
MG
Maksik_gamer

Credits

Unbound Visual+ is developed and maintained by Corn xx. This shader is a modification of Complementary Unbound—we do not claim this as entirely our own work. The original shader was created by EminGT from Türkiye, widely known for Complementary Unbound, Complementary Shaders, and Complementary Reimagined.

Its license allows anyone to modify and use it, but it must strictly adhere to the copyright rules of the original creator (MIT).